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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Some awful #darkpatterns
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • I think Mac should abandon the menu bar at the top of the screen

Random Web Dev Posts

  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!
  • Keeping CSS classes together by usage
  • Overriding a pesky parent selector with ninja specificity

Random Game Dev Posts

  • New BotSumo level: All falling apart…
  • BotSumo game almost finished!
  • The game I created in college 15 years ago is still being played today

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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