Skip to content

David Ball's blog

Procrastinator of many things

  • Twitter
  • Facebook
  • Instagram
  • Email

Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

Subscribe to Blog via Email

Random Web dev/UX Posts

  • How I write CSS (March 2016)
  • What should my website’s bounce rate be?
  • How I’d make English better

Random Web Dev Posts

  • Neat ways to write BEM without being verbose
  • 6 reasons why I still prefer Bootstrap to Foundation
  • The difference between <a> and <button> elements

Random Game Dev Posts

  • A BotSumo valentine
  • Final iterations and promotion to beta
  • Game progress – Escape the sector maps

Tag: Wireframing

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I was introduced to Protoshare when starting my current job, which is a wireframing tool that is quite powerful, and allows you to knock up a decent wireframe for a website quite quickly. Continue reading I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Posted on April 8, 2016May 4, 2016Categories Web devTags Protoshare, Wireframing
Proudly powered by WordPress