CSS tricks that I keep having to remind myself about

I work with HTML & CSS daily, creating and amending websites. CSS gets a lot of hate from developers who don’t understand it, although imo it’s a very decent solution. However there are some things that catch me out & I’ve written down some solution here for future reference. I’ll probably add to this list over time.  Continue reading CSS tricks that I keep having to remind myself about

I finally pressed the “upload to app store” button

I’ve been having a right mare lately trying to get my BotSumo game to work on iPhones.

It’s been one of those journeys, like climbing a mountain looking back, thinking – was it really that difficult? From the vantage point of the end of the process, it doesn’t look that bad. But on the way up it’s difficult to even see where the next step is. Continue reading I finally pressed the “upload to app store” button

My adventure getting an Apple developer account – trying to get a Bundle ID

So I’m calling this part of my journey to publish BotSumo on iOS an “adventure”, because “annoyance” sounded too negative. It sort of was an adventure, because it was a journey of twists and turns, pitfalls, and irritations to overcome. Continue reading My adventure getting an Apple developer account – trying to get a Bundle ID

Optimising my clouds CSS animation

I recently created an animation of a plane dropping bombs and clouds whizzing past which you can see on Codepen here, and see my article about it here.

I used a mixture of animation types, including GSAP and CSS animation. I was doing some investigation into how much memory is required to run these animations (because it made my laptop’s fan come on all the time!) and found that the way I was animating the clouds in the background really wasn’t efficient. Continue reading Optimising my clouds CSS animation