So I’ve been working on a new(ish) project which for now I’ve been calling “The Solburn Cluster”, and right now it’s a collection of unconnected modules and assets that I’ve created in Unity, ready at some point to be formed into a game – or many games. But right now I’m sort of working without and end goal, creating things that I think I’ll need. Continue reading Solburn Cluster project
At the time of writing, the UK is gearing up to an election,, which means many people have talked to me about politics. The terms “left wing” and “right wing” are used, and I easily get confused about these sliding scales, because everyone seems to use them to mean different things. Continue reading The terms Left and Right wing don’t always make sense and people seem to be using them to mean different things
I recently created a game for my brother’s birthday, not really meant for anyone else to see it but him. I spent a lot of time on the 2D assets, intending to use them on my next game project. Continue reading “Astro-potatoes”
I’m still trying to understand the audience of my BotSumo game, as analytics for apps don’t seem to have the detail about the type of audience as we’re permitted with web analytics. From what I’ve gathered, most of the players are young, and I’m gathering that from user reviews saying they enjoy to play at school, or play with siblings. Continue reading Making money from BotSumo without being evil
I quite like recognising special events through my projects. The OngoingWorlds logo switches to wearing a Santa hat at Christmas, and holds a pumpkin at Halloween.
I created this animation for BotSumo for Valentines day!
Things I have learned this year, in no particular order: Continue reading Things I learned in 2016
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
I’ve just finished and uploaded a new level to BotSumo: Battle Arena, which adds a bit more peril than ever before. Continue reading New BotSumo level: All falling apart…
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below:
One of the problems I realised about adding the CogBots to BotSumo, was that they’re overpowered. The spinning cog around them pushes opponents back, meaning it can be difficult to defeat them if you’ve chosen one of the earlier bots. Continue reading New BotSumo shield update, & new level