I recently created a game for my brother’s birthday, not really meant for anyone else to see it but him. I spent a lot of time on the 2D assets, intending to use them on my next game project. Continue reading “Astro-potatoes”
I’m still trying to understand the audience of my BotSumo game, as analytics for apps don’t seem to have the detail about the type of audience as we’re permitted with web analytics. From what I’ve gathered, most of the players are young, and I’m gathering that from user reviews saying they enjoy to play at school, or play with siblings. Continue reading Making money from BotSumo without being evil
I quite like recognising special events through my projects. The OngoingWorlds logo switches to wearing a Santa hat at Christmas, and holds a pumpkin at Halloween.
I created this animation for BotSumo for Valentines day!
Things I have learned this year, in no particular order: Continue reading Things I learned in 2016
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
I’ve just finished and uploaded a new level to BotSumo: Battle Arena, which adds a bit more peril than ever before. Continue reading New BotSumo level: All falling apart…
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below:
One of the problems I realised about adding the CogBots to BotSumo, was that they’re overpowered. The spinning cog around them pushes opponents back, meaning it can be difficult to defeat them if you’ve chosen one of the earlier bots. Continue reading New BotSumo shield update, & new level
Here’s a new bot that will soon join the dastardly ranks in BotSumo:
Here’s a video of these CogBots in action:
These new bots have now been released!
Everyone (including me) seemed to get hooked on Pokemon Go this year, when it first came out. Several of us at work would go for a walk, and collect Pokemon along the way, and it was amazing to see many others doing the same, young and old.
At the height of this fashion, we went for a holiday to Venice, and I swapped one augmented reality game for another, one which really made the trip. Continue reading Forget Pokemon Go, we played the best augmented reality game in Italy