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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
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Random Web dev/UX Posts

  • There’s a word in computing for saving something, & that word is “save” – except in nano, obviously
  • What should my website’s bounce rate be?
  • Devices in Browserstack are as factory defaults, without latest updates

Random Web Dev Posts

  • Overriding a pesky parent selector with ninja specificity
  • The internet, a living graveyard
  • 6 reasons why I still prefer Bootstrap to Foundation

Random Game Dev Posts

  • Things I discovered about Unity as a web developer
  • Unity – Detect gameObject’s tag via OnCollisionEnter()
  • I’ve launched a new 2-player game called “Chicken Fokkers”

Tag: Wireframing

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I was introduced to Protoshare when starting my current job, which is a wireframing tool that is quite powerful, and allows you to knock up a decent wireframe for a website quite quickly. Continue reading I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Posted on April 8, 2016May 4, 2016Categories Web devTags Protoshare, Wireframing
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