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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • I admire this guy for not using a preprocessor, but I just couldn’t
  • Things I discovered about Unity as a web developer
  • What should my website’s bounce rate be?

Random Web Dev Posts

  • Don’t do “skip to content” links wrong
  • How I write CSS (March 2016)
  • What should my website’s bounce rate be?

Random Game Dev Posts

  • BotSumo was voted best app of 2016 in its category & I didn’t even notice
  • My BotSumo game is now on the Android store
  • Version 1.0.2 of mega turd

Tag: Wireframing

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

I was introduced to Protoshare when starting my current job, which is a wireframing tool that is quite powerful, and allows you to knock up a decent wireframe for a website quite quickly. Continue reading I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Posted on April 8, 2016May 4, 2016Categories Web devTags Protoshare, Wireframing
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