Skip to content

David Ball's blog

Procrastinator of many things

  • Twitter
  • Facebook
  • Instagram
  • Email

Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

Subscribe to Blog via Email

Random Web dev/UX Posts

  • 4 examples of CSS being weird
  • Transitioning the colour of an SVG image
  • SCSS boilerplate with Bootstrap baked in

Random Web Dev Posts

  • Added interactivity to my SVG animation
  • My favourite CSS comment style
  • Overriding a pesky parent selector with ninja specificity

Random Game Dev Posts

  • New feature for BotSumo: Unexpected Airstrikes
  • New BotSumo bots
  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd

Tag: Unity collisions

Unity – Detect gameObject’s tag via OnCollisionEnter()

Unity – Detect gameObject’s tag via OnCollisionEnter()

I’ve struggled for a long time with Collisions in Unity, and for some reason avoided using the OnCollisionEnter() function, and favouring OnTriggerEnter() instead. Continue reading Unity – Detect gameObject’s tag via OnCollisionEnter()

Posted on March 6, 2016March 6, 2016Categories Game devTags Unity, Unity collisions
Proudly powered by WordPress