I finally pressed the “upload to app store” button

I’ve been having a right mare lately trying to get my BotSumo game to work on iPhones.

It’s been one of those journeys, like climbing a mountain looking back, thinking – was it really that difficult? From the vantage point of the end of the process, it doesn’t look that bad. But on the way up it’s difficult to even see where the next step is. Continue reading I finally pressed the “upload to app store” button

My adventure getting an Apple developer account – trying to get a Bundle ID

So I’m calling this part of my journey to publish BotSumo on iOS an “adventure”, because “annoyance” sounded too negative. It sort of was an adventure, because it was a journey of twists and turns, pitfalls, and irritations to overcome. Continue reading My adventure getting an Apple developer account – trying to get a Bundle ID

How to upload a game to the Google Play Store (in pictures)

I just wanted to create this quick reference guide for how to upload an Android game (mine’s a Unity game, but I suppose any .apk file will be the same) to the Google Play Console. Mostly because it’s easy once you’re used to it, but as a beginner it’s not straightforward, and I’m worried that at some point I’ll forget how it all works 😛 Continue reading How to upload a game to the Google Play Store (in pictures)