How to upload a game to the Google Play Store (in pictures)

I just wanted to create this quick reference guide for how to upload an Android game (mine’s a Unity game, but I suppose any .apk file will be the same) to the Google Play Console. Mostly because it’s easy once you’re used to it, but as a beginner it’s not straightforward, and I’m worried that at some point I’ll forget how it all works 😛 Continue reading How to upload a game to the Google Play Store (in pictures)

I’ve launched a new 2-player game called “Chicken Fokkers”

So I’ve made another game. This one has an awesome title that definitely came first. Chicken Fokkers is out now, and you can download it for Android here:

https://play.google.com/store/apps/details?id=com.DavidDickBall.ChickenFokkers&hl=en

Here’s a promo video I created for the launch:

Continue reading I’ve launched a new 2-player game called “Chicken Fokkers”

Solburn Cluster project

So I’ve been working on a new(ish) project which for now I’ve been calling “The Solburn Cluster”, and right now it’s a collection of unconnected modules and assets that I’ve created in Unity, ready at some point to be formed into a game – or many games. But right now I’m sort of working without and end goal, creating things that I think I’ll need.  Continue reading Solburn Cluster project