I finally pressed the “upload to app store” button

I’ve been having a right mare lately trying to get my BotSumo game to work on iPhones.

It’s been one of those journeys, like climbing a mountain looking back, thinking – was it really that difficult? From the vantage point of the end of the process, it doesn’t look that bad. But on the way up it’s difficult to even see where the next step is. Continue reading I finally pressed the “upload to app store” button

My adventure getting an Apple developer account – trying to get a Bundle ID

So I’m calling this part of my journey to publish BotSumo on iOS an “adventure”, because “annoyance” sounded too negative. It sort of was an adventure, because it was a journey of twists and turns, pitfalls, and irritations to overcome. Continue reading My adventure getting an Apple developer account – trying to get a Bundle ID