I normally create my vector graphics in Adobe Animate, just because since University (back when it was called Flash) it’s what I’ve used the most, even though I know Illustrator is the more popular tool for vector graphics. Continue reading The difference between expoting SVG from Adobe animate and Illustrator
I’m experimenting with exporting my latest Unity project. I’ve not blogged about it yet, but it’s a super simple game. After the mammoth last one, I thought I’d do something short this time.
Installing the Android SDK
There’s no native export from Unity to Android. It’d be nice if there was, but I think I expect too much sometimes! So you have to install the Android SDK, which is easy, they give you a link straight to the site. But before you install that, you need to install the Java Developer tools (JDK) – the whole thing feels like one of those Dizzy adventures where to finish one quest you have to do another beforehand. Continue reading Some notes on exporting Unity to Android on Windows