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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Get seen by more people: why accessibility is key
  • Devices in Browserstack are as factory defaults, without latest updates
  • What should my website’s bounce rate be?

Random Web Dev Posts

  • Why you shouldn’t use tables for layout. Ever.
  • Don’t do “skip to content” links wrong
  • Combining media queries in Foundation

Random Game Dev Posts

  • Some more things to add to Escape the Sector…
  • What I did in 2015
  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd

Tag: Figma

Things I’ve worked on in 2018

Things I’ve worked on in 2018

Omg it’s been so long since I’ve written an article like this. The last was May 2016, and the one before that was September 2015, (if you don’t count the article about things I learned in 2016). Continue reading Things I’ve worked on in 2018

Posted on December 17, 2018December 17, 2018Categories Current, Game dev, Web devTags BotSumo, Codepen, Figma, Finished project, Unusable podcast, wip
Working again on that WW1 biplane game with the silly name

Working again on that WW1 biplane game with the silly name

I’ve recently started volunteering at a CodeClub, which is a 1 hour session for kids to encourage them to do coding. They sit and work through some worksheets and create a game in Scratch. Continue reading Working again on that WW1 biplane game with the silly name

Posted on October 8, 2018Categories Game devTags Chicken Fokkers, Figma
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