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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Ugly but useful trumps pretty but pointless
  • I use BEM – A good clear naming convention
  • How I’d make English better

Random Web Dev Posts

  • Combining media queries in Foundation
  • jQuery – check if an element contains element
  • Neat ways to write BEM without being verbose

Random Game Dev Posts

  • Debrief of my “Escape the sector” game project
  • Final iterations and promotion to beta
  • Particles in Unity appearing in front of mesh

Tag: christmas

New BotSumo bots

New BotSumo bots

I’ve added a new robot to my BotSumo game (available here on Android). This one known as “project pooper” (to nobody except me and my codebase!) this is a rectangular droid that has the ability to catapult his enemy into the air with a few dropped bombs. Continue reading New BotSumo bots

Posted on December 13, 2017March 18, 2018Categories Game devTags BotSumo, christmas, Game update
Christmas version of BotSumo

Christmas version of BotSumo

After a decline in installs halfway through this year, installations for BotSumo are on the rise again. I’m actually not sure why, but it looks like it’s heading towards a 2nd peak. Continue reading Christmas version of BotSumo

Posted on November 21, 2017March 18, 2018Categories Game devTags BotSumo, christmas, Game update
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