Making money from BotSumo without being evil

I’m still trying to understand the audience of my BotSumo game, as analytics for apps don’t seem to have the detail about the type of audience as we’re permitted with web analytics. From what I’ve gathered, most of the players are young, and I’m gathering that from user reviews saying they enjoy to play at school, or play with siblings. Continue reading Making money from BotSumo without being evil

Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless

Windows 10 upgrade bear memeYesterday I caught my PC trying to upgrade to Windows 10, and I quickly put a stop to it. Windows has been threatening this for a while, and I saw Helen’s laptop take several hours to upgrade, on a day she needed to do work.

The biggest reason I stopped it though was because it’ll make my 3Ds Max useless. I have a trusty version from 2010 that is essential for optimising and rendering assets for my games. Continue reading Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless

The best reviews of my BotSumo game

My game BotSumo that I made for Android has been on the Android Play store since January, and has been downloaded now over 12,000 times. Most of those people downloading were from the US, which was to be expected, but weirdly it found secondary audiences in Russia and Brazil, despite not being translated into their native languages.

Graph of total installs by country over time Continue reading The best reviews of my BotSumo game