Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016. Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice
I’m doing a test. Below is a WebGL application created in Unity, and added here to WordPress. Continue reading Experiment with adding WebGL from Unity into WordPress
I’m still trying to understand the audience of my BotSumo game, as analytics for apps don’t seem to have the detail about the type of audience as we’re permitted with web analytics. From what I’ve gathered, most of the players are young, and I’m gathering that from user reviews saying they enjoy to play at school, or play with siblings. Continue reading Making money from BotSumo without being evil
I quite like recognising special events through my projects. The OngoingWorlds logo switches to wearing a Santa hat at Christmas, and holds a pumpkin at Halloween.
I created this animation for BotSumo for Valentines day!
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below:
One of the problems I realised about adding the CogBots to BotSumo, was that they’re overpowered. The spinning cog around them pushes opponents back, meaning it can be difficult to defeat them if you’ve chosen one of the earlier bots. Continue reading New BotSumo shield update, & new level
Here’s a new bot that will soon join the dastardly ranks in BotSumo:
Here’s a video of these CogBots in action:
These new bots have now been released!