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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • CSS tricks that I keep having to remind myself about
  • Should generated CSS be included in a repo? – I say yes
  • Overriding a pesky parent selector with ninja specificity

Random Web Dev Posts

  • Should generated CSS be included in a repo? – I say yes
  • Editing websites has never been more time-consuming
  • I admire this guy for not using a preprocessor, but I just couldn’t

Random Game Dev Posts

  • New signs in Escape the Sector – Billboards in space!
  • Christmas version of BotSumo
  • “Astro-potatoes”

Tag: christmas

New BotSumo bots

New BotSumo bots

I’ve added a new robot to my BotSumo game (available here on Android). This one known as “project pooper” (to nobody except me and my codebase!) this is a rectangular droid that has the ability to catapult his enemy into the air with a few dropped bombs. Continue reading New BotSumo bots

Posted on December 13, 2017March 18, 2018Categories Game devTags BotSumo, christmas, Game update
Christmas version of BotSumo

Christmas version of BotSumo

After a decline in installs halfway through this year, installations for BotSumo are on the rise again. I’m actually not sure why, but it looks like it’s heading towards a 2nd peak. Continue reading Christmas version of BotSumo

Posted on November 21, 2017March 18, 2018Categories Game devTags BotSumo, christmas, Game update
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