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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Why splash pages suck
  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it
  • Editing websites has never been more time-consuming

Random Web Dev Posts

  • Why splash pages suck
  • Don’t do “skip to content” links wrong
  • Transitioning the colour of an SVG image

Random Game Dev Posts

  • Final iterations and promotion to beta
  • First playable demo of Escape the Sector
  • “Escape the sector” loading woes

Tag: game marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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