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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • My favourite CSS comment style
  • Don’t scrimp on classes if it means making convoluted CSS
  • The taskbar in Windows 7-10 is so much better than on Mac

Random Web Dev Posts

  • Leaving Silktide
  • Why splash pages suck
  • Why you shouldn’t use tables for layout. Ever.

Random Game Dev Posts

  • Unity – Detect gameObject’s tag via OnCollisionEnter()
  • BotSumo now available on Kindle Fire
  • Some notes on exporting Unity to Android on Windows

Tag: game marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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