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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
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Random Web dev/UX Posts

  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it
  • I admire this guy for not using a preprocessor, but I just couldn’t
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Random Web Dev Posts

  • Devices in Browserstack are as factory defaults, without latest updates
  • Adding new breakpoints to Foundation’s XY grid
  • Combining media queries in Foundation

Random Game Dev Posts

  • “Escape the sector” loading woes
  • The game I created in college 15 years ago is still being played today
  • Chrome pulls Unity plugin

Tag: marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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