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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • 4 examples of CSS being weird
  • Don’t do “skip to content” links wrong
  • Forcing a div to retain aspect ratio, but also expand if there’s more content

Random Web Dev Posts

  • Don’t do “skip to content” links wrong
  • Optimising my clouds CSS animation
  • Neat ways to write BEM without being verbose

Random Game Dev Posts

  • The game I created in college 15 years ago is still being played today
  • “Astro-potatoes”
  • Debrief of my “Escape the sector” game project

Tag: iphone

BotSumo is now available on iPhone

BotSumo is now available on iPhone

I finally got my BotSumo game approved for the Apple app store! Continue reading BotSumo is now available on iPhone

Posted on May 10, 2018May 10, 2018Categories Game devTags BotSumo, Game update, iOS, iphone
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