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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it
  • My CSS layout – group by component, not by screen-size
  • Transitioning the colour of an SVG image

Random Web Dev Posts

  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • I admire this guy for not using a preprocessor, but I just couldn’t
  • How I write CSS (March 2016)

Random Game Dev Posts

  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd
  • New BotSumo level: All falling apart…
  • What I did in 2015

Tag: WebGL

Experiment with adding WebGL from Unity into WordPress

Experiment with adding WebGL from Unity into WordPress

I’m doing a test. Below is a WebGL application created in Unity, and added here to WordPress. Continue reading Experiment with adding WebGL from Unity into WordPress

Posted on December 11, 2017December 14, 2017Categories Game devTags BotSumo, Unity, WebGL
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