So I’ve been creating maps! This game will be a race against time to reach the end of the level. And I wanted it to be set in space. Because space is cool, and spaceships are cool.
But, space is full of nothing, so what is the map made of?
I wanted it to be made of asteroids. The best spaceship sequences in Star Wars, Star Trek etc are when there’s asteroids, otherwise space is just big, empty and boring.
Continue reading Game progress – Escape the sector maps
So I’ve been working on a game which I’m calling “Escape the sector”. Haven’t yet decided if it’ll be Android-only, or for desktop – but I’ve noticed you can export to WebGL, which means it’ll hopefully work embedded in a browser without much effort.
This started out as a project called “Escape Vector” which I’ve been writing about on IndieDB (see here). I created some 3D assets, rocks and buildings which I really liked the look of in 3DsMax because the lighting made it look really nice and lego-y, like this:
Continue reading Game progress – Escape the sector