I posted a while ago saying that new playable ships are coming, and I’ve finally got it finished! Also there’s a new level, new obstacles, and minor updates to the other levels. Get it on Android here, or in your browser here. Continue reading Escape the sector update – playable ships are here!
Tag: Escape the sector
Different-sized colliders in Unity change the angular velocity
I’ve been working on adding different playable spaceships to Escape the Sector, but I’ve noticed this curious feature in Unity (I thought it was a bug at first!).
Watch this video:
Even though these 3 ships all have the same mass, angular velocity, drag and the same force is being applied, they turn at different rates because they have different sized colliders.
I assume this is normal, but it’s going to make it quite difficult to get the turning speed the same on them all without a lot of tweaking!
Some new spaceships
Even thought I’m actually quite enthusiastic about working on BotSumo after finding many videos of people playing it, I’ve still got to finish a feature on Escape the sector that allows you to choose the player ship. Continue reading Some new spaceships
New signs in Escape the Sector – Billboards in space!
Not incredibly exciting news, but a chance to show some screenshots of progress nontheless…
I thought Escape the Sector (for Android) needed some better instruction, specially on the later levels where it’s unclear which direction you need to go. I was going to leave it so the players can explore the level, and learn the direction through the maze, but it seemed to frustrate some people – probably because lots of red boxy cliffs look identical!
So I’ve added some signage, pointing to the exit.
As well as some new animated signs with the message to “Evacuate Evacuate”!
I’ve also created some new playable ships – so that I can create a player select screen.
Probably not quite as cool as the ships created by Dave Bisseg (see those here), which I’ll also add, but I just enjoy creating new ships in this boxy, voxel style!
Some more things to add to Escape the Sector…
I’m not done with Escape the Sector yet (which I released on the Google Play store in July). I toyed with leaving it a bit, and moving to another project, but I’ve been encouraged by a 3D artist called Dave Bisseg who contacted me after I posted screenshots on a Facebook group for Indie developers, and has created some new ships, which perfectly fit the blocky, voxel style of what I’ve already created.
For comparison and to show what a great job he’s done at matching the style, here’s one of my large ships (originally made for the abandoned Escape Vector project).
Debrief of my “Escape the sector” game project
Ok, this might not be of much interest to anyone other than me, but as I’ve been writing other stuff about my game here, it seems like a good place to put it. So I’ve spent a long time on Escape the sector, which is unfortunate because if you actually play it all the way through, 6 levels lasting 2 minutes it’ll only take you 12 minutes. I feel like the effort / play ratio is way off! 😛
Download Escape the sector for Android here
So, things I learned for this project: Continue reading Debrief of my “Escape the sector” game project
Escape the Sector is now published for Android!
My Unity game Escape the Sector is available for Android, you can get it on the Google Play store here:
This one took me quite a while, you can see my development process here. Here’s some screenshots and a video:
If you’d like to be notified when I make updates for the game (I’ve got a few planned – and all suggestions welcome!) follow me on Twitter @davidonionball
“Escape the sector” loading woes
So I’m so close to finishing Escape the sector, and it’ll either be released on the Android Play store, or abandoned in a fit of rage! Continue reading “Escape the sector” loading woes
First playable demo of Escape the Sector
Here’s the WebGL alpha version of Escape the sector.
Newgrounds.com Continue reading First playable demo of Escape the Sector
Creating a level select screen
Omg I wasn’t prepared for how difficult it would be to create a level select screen for my Escape the sector Unity game. Continue reading Creating a level select screen