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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • Devices in Browserstack are as factory defaults, without latest updates
  • Adding to Bootstrap’s breakpoints variables

Random Web Dev Posts

  • Devices in Browserstack are as factory defaults, without latest updates
  • The difference between expoting SVG from Adobe animate and Illustrator
  • Keeping CSS classes together by usage

Random Game Dev Posts

  • How to upload a game to the Google Play Store (in pictures)
  • Maths problems are the worst, and how I added a pointer arrow to a moving target
  • Is $1.50 for 1000 ad views worth it?

Tag: Figma

Things I’ve worked on in 2018

Things I’ve worked on in 2018

Omg it’s been so long since I’ve written an article like this. The last was May 2016, and the one before that was September 2015, (if you don’t count the article about things I learned in 2016). Continue reading Things I’ve worked on in 2018

Posted on December 17, 2018December 17, 2018Categories Current, Game dev, Web devTags BotSumo, Codepen, Figma, Finished project, Unusable podcast, wip
Working again on that WW1 biplane game with the silly name

Working again on that WW1 biplane game with the silly name

I’ve recently started volunteering at a CodeClub, which is a 1 hour session for kids to encourage them to do coding. They sit and work through some worksheets and create a game in Scratch. Continue reading Working again on that WW1 biplane game with the silly name

Posted on October 8, 2018Categories Game devTags Chicken Fokkers, Figma
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