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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Optimising my clouds CSS animation
  • Added interactivity to my SVG animation
  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it

Random Web Dev Posts

  • Don’t scrimp on classes if it means making convoluted CSS
  • My current projects – May 2016
  • A vertical-align mixin that changed my life

Random Game Dev Posts

  • Maths problems are the worst, and how I added a pointer arrow to a moving target
  • So, Glob is on the Google Play Store! Download it now for no reason
  • New signs in Escape the Sector – Billboards in space!

Tag: Figma

Things I’ve worked on in 2018

Things I’ve worked on in 2018

Omg it’s been so long since I’ve written an article like this. The last was May 2016, and the one before that was September 2015, (if you don’t count the article about things I learned in 2016). Continue reading Things I’ve worked on in 2018

Posted on December 17, 2018December 17, 2018Categories Current, Game dev, Web devTags BotSumo, Codepen, Figma, Finished project, Unusable podcast, wip
Working again on that WW1 biplane game with the silly name

Working again on that WW1 biplane game with the silly name

I’ve recently started volunteering at a CodeClub, which is a 1 hour session for kids to encourage them to do coding. They sit and work through some worksheets and create a game in Scratch. Continue reading Working again on that WW1 biplane game with the silly name

Posted on October 8, 2018Categories Game devTags Chicken Fokkers, Figma
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