Skip to content

David Ball's blog

Procrastinator of many things

  • Twitter
  • Facebook
  • Instagram
  • Email

Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

Subscribe to Blog via Email

Random Web dev/UX Posts

  • Should generated CSS be included in a repo? – I say yes
  • “Previous” is the past, “Next” is what happened after
  • Overriding a pesky parent selector with ninja specificity

Random Web Dev Posts

  • Subtle parallax effect on scroll – client website
  • The internet, a living graveyard
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Random Game Dev Posts

  • I’m literally polishing a turd
  • Particles in Unity appearing in front of mesh
  • A BotSumo valentine

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
Proudly powered by WordPress