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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Neat ways to write BEM without being verbose
  • The difference between <a> and <button> elements
  • How long before we get cool curved desktop screens like this one from Black Mirror?

Random Web Dev Posts

  • Working with modular “local” styles in ReactJS
  • Keeping CSS classes together by usage
  • The difference between expoting SVG from Adobe animate and Illustrator

Random Game Dev Posts

  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd
  • BotSumo is now available on iPhone
  • BotSumo was voted best app of 2016 in its category & I didn’t even notice

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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