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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
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Random Web dev/UX Posts

  • WordPress have ditched the title tag in links
  • 4 examples of CSS being weird
  • I admire this guy for not using a preprocessor, but I just couldn’t

Random Web Dev Posts

  • Neat ways to write BEM without being verbose
  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!
  • Added interactivity to my SVG animation

Random Game Dev Posts

  • I’ve launched a new 2-player game called “Chicken Fokkers”
  • New feature for BotSumo: Unexpected Airstrikes
  • My problems with percentage layouts in Unity

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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