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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Transitioning the colour of an SVG image
  • Things I’ve worked on in 2018
  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it

Random Web Dev Posts

  • I admire this guy for not using a preprocessor, but I just couldn’t
  • The difference between expoting SVG from Adobe animate and Illustrator
  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!

Random Game Dev Posts

  • Maths problems are the worst, and how I added a pointer arrow to a moving target
  • Some more things to add to Escape the Sector…
  • The game I created in college 15 years ago is still being played today

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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