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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Adding new breakpoints to Foundation’s XY grid
  • Keeping CSS classes together by usage
  • How I’d make English better

Random Web Dev Posts

  • Leaving Silktide
  • WordPress have ditched the title tag in links
  • My CSS layout – group by component, not by screen-size

Random Game Dev Posts

  • Experiment with adding WebGL from Unity into WordPress
  • Unity – Detect gameObject’s tag via OnCollisionEnter()
  • How to upload a game to the Google Play Store (in pictures)

Tag: stats

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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