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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Get seen by more people: why accessibility is key
  • Why you shouldn’t use tables for layout. Ever.
  • How long before we get cool curved desktop screens like this one from Black Mirror?

Random Web Dev Posts

  • Creating animation with SVGs, CSS animations, spritesheets & GSAP
  • The difference between <a> and <button> elements
  • The difference between expoting SVG from Adobe animate and Illustrator

Random Game Dev Posts

  • Game progress – Escape the sector maps
  • New BotSumo shield update, & new level
  • Debrief of my “Escape the sector” game project

Tag: stats

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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