Something made me excited this week after seeing a new episode of Red Dwarf. But before I explain what it was, and why it made me excited, a bit of explanation… Continue reading Something exciting for me about the new Red Dwarf series
I’m not done with Escape the Sector yet (which I released on the Google Play store in July). I toyed with leaving it a bit, and moving to another project, but I’ve been encouraged by a 3D artist called Dave Bisseg who contacted me after I posted screenshots on a Facebook group for Indie developers, and has created some new ships, which perfectly fit the blocky, voxel style of what I’ve already created.
For comparison and to show what a great job he’s done at matching the style, here’s one of my large ships (originally made for the abandoned Escape Vector project).
A while ago I needed an arrow in one of my 3D hobby projects, I think it was for Starbug Thruster but can’t remember. Anyway I was surprised that I couldn’t easily find such a basic 3D shape, so made one myself and put it on Turbosquid (see it here). Other arrows do exist of course, but have a high poly-count (not good for games) or are expensive, like this one which seems a bit steep at $8.
Anyway over a year later my arrow has been downloaded over 19 thousand times, and I received this really nice email from someone who used it: Continue reading That time I made a boring but useful green arrow
Yesterday I caught my PC trying to upgrade to Windows 10, and I quickly put a stop to it. Windows has been threatening this for a while, and I saw Helen’s laptop take several hours to upgrade, on a day she needed to do work.
The biggest reason I stopped it though was because it’ll make my 3Ds Max useless. I have a trusty version from 2010 that is essential for optimising and rendering assets for my games. Continue reading Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless
I made this today, not really for any reason, but I found it therapeutic.
Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model