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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Overriding a pesky parent selector with ninja specificity
  • Working with modular “local” styles in ReactJS
  • Paper forms that annoy me

Random Web Dev Posts

  • My favourite CSS comment style
  • Overriding a pesky parent selector with ninja specificity
  • Transitioning the colour of an SVG image

Random Game Dev Posts

  • I’m literally polishing a turd
  • First playable demo of Escape the Sector
  • Chrome pulls Unity plugin

Tag: game marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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