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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Should generated CSS be included in a repo? – I say yes
  • Things I’ve worked on in 2018
  • The difference between <a> and <button> elements

Random Web Dev Posts

  • The difference between <a> and <button> elements
  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Random Game Dev Posts

  • New feature for BotSumo: Unexpected Airstrikes
  • Exporting a sprite sheet from Flash into Unity animation
  • Different-sized colliders in Unity change the angular velocity

Tag: iphone

BotSumo is now available on iPhone

BotSumo is now available on iPhone

I finally got my BotSumo game approved for the Apple app store! Continue reading BotSumo is now available on iPhone

Posted on May 10, 2018May 10, 2018Categories Game devTags BotSumo, Game update, iOS, iphone
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