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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Windows 10’s start menu is full of nonsense
  • CSS tricks that I keep having to remind myself about
  • There’s a word in computing for saving something, & that word is “save” – except in nano, obviously

Random Web Dev Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • WordPress have ditched the title tag in links
  • My CSS layout – group by component, not by screen-size

Random Game Dev Posts

  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd
  • While the world seems obsessed with Pokémon Go – I have created Fakémon!
  • My adventure getting an Apple developer account – trying to get a Bundle ID

Tag: marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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