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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Added interactivity to my SVG animation
  • How I write CSS (March 2016)
  • Creating animation with SVGs, CSS animations, spritesheets & GSAP

Random Web Dev Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • Creating animation with SVGs, CSS animations, spritesheets & GSAP
  • Subtle parallax effect on scroll – client website

Random Game Dev Posts

  • So, Glob is on the Google Play Store! Download it now for no reason
  • Unity – Detect gameObject’s tag via OnCollisionEnter()
  • How to upload a game to the Google Play Store (in pictures)

Tag: marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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