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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Working with modular “local” styles in ReactJS
  • SCSS boilerplate with Bootstrap baked in
  • Devices in Browserstack are as factory defaults, without latest updates

Random Web Dev Posts

  • All media queries in one place? That’ll be confusing surely?
  • Working with modular “local” styles in ReactJS
  • Why you shouldn’t use tables for layout. Ever.

Random Game Dev Posts

  • BotSumo is now available on iPhone
  • Different-sized colliders in Unity change the angular velocity
  • Escape the Sector is now published for Android!

Tag: marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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