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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • The taskbar in Windows 7-10 is so much better than on Mac
  • The difference between <a> and <button> elements
  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it

Random Web Dev Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • Overriding a pesky parent selector with ninja specificity
  • 6 reasons why I still prefer Bootstrap to Foundation

Random Game Dev Posts

  • Different-sized colliders in Unity change the angular velocity
  • I finally pressed the “upload to app store” button
  • New version of BotSumo – New robot

Tag: marketing

BotSumo was voted best app of 2016 in its category & I didn’t even notice

BotSumo was voted best app of 2016 in its category & I didn’t even notice

Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016.  Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice

Posted on December 15, 2017February 23, 2018Categories Game devTags BotSumo, game marketing, graphs, marketing, stats
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