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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • My CSS layout – group by component, not by screen-size
  • I think Mac should abandon the menu bar at the top of the screen
  • What should my website’s bounce rate be?

Random Web Dev Posts

  • Why you shouldn’t use tables for layout. Ever.
  • The internet, a living graveyard
  • The difference between expoting SVG from Adobe animate and Illustrator

Random Game Dev Posts

  • My problems with percentage layouts in Unity
  • My BotSumo game is now on the Android store
  • Different-sized colliders in Unity change the angular velocity

Tag: WebGL

Experiment with adding WebGL from Unity into WordPress

Experiment with adding WebGL from Unity into WordPress

I’m doing a test. Below is a WebGL application created in Unity, and added here to WordPress. Continue reading Experiment with adding WebGL from Unity into WordPress

Posted on December 11, 2017December 14, 2017Categories Game devTags BotSumo, Unity, WebGL
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