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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • Adding to Bootstrap’s breakpoints variables
  • Transitioning the colour of an SVG image

Random Web Dev Posts

  • Adding to Bootstrap’s breakpoints variables
  • The difference between <a> and <button> elements
  • Adding new breakpoints to Foundation’s XY grid

Random Game Dev Posts

  • Different-sized colliders in Unity change the angular velocity
  • Debrief of my “Escape the sector” game project
  • So, Glob is on the Google Play Store! Download it now for no reason

Tag: WebGL

Experiment with adding WebGL from Unity into WordPress

Experiment with adding WebGL from Unity into WordPress

I’m doing a test. Below is a WebGL application created in Unity, and added here to WordPress. Continue reading Experiment with adding WebGL from Unity into WordPress

Posted on December 11, 2017December 14, 2017Categories Game devTags BotSumo, Unity, WebGL
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