My game BotSumo that I made for Android has been on the Android Play store since January, and has been downloaded now over 12,000 times. Most of those people downloading were from the US, which was to be expected, but weirdly it found secondary audiences in Russia and Brazil, despite not being translated into their native languages.
Tag: BotSumo
My BotSumo game is now on the Android store
The simple & quite mediocre Android game (I’ve written about it before, here) is now on the Google play store. To download the game, go here:
https://play.google.com/store/apps/details?id=com.DavidDickBall.RoboSumo
It would be so great if you could please rate it, and leave a comment. If you find a bug or have a suggestion, leave that in the comments too – or tweet me @davidonionball.
Here’s a gameplay video!
The controls are dead simple, you have one button to drive the character forward. It spins by default, so it’s about timing. There’s an on-screen button for 2 players, the idea is you grab a friend and play using the same screen, just like the Microbattles Android games.
It’s only available on Android?
Yes, I’m going to only make games for Android whilst I’m doing it as a hobby, as it costs money for a licence to publish to the Apple App store. And if I’m not making any money out of this hobby, there’s not much point!
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BotSumo game almost finished!
I think I’ve only written about this BotSumo game on IndieDB, (where I’ve been calling it “RoboSumo” – but have decided to rename it because “RoboSumo” is already taken).
Recently I changed it from the light & quite garish colour theme of this:
…to this:
Which I quite like. The colours from this fan poster of “Ready Player 1” inspired me. Also I went full isometric, because isometric is cool (I’ve been collecting this board on Pinterest with images for inspiration).
So the idea of the game is simple, to push the other player off the platform. I’ve introduced pickups too, which make the player slightly larger, and double its mass (the game uses physics objects), making it easier to push the other player.
The controls are dead simple, you have one button to drive the character forward. It spins by default, so it’s about timing. There’s an on-screen button for 2 players, the idea is you grab a friend and play using the same screen, just like the Microbattles Android games.
So I’m about to start uploading it to the Google Play store (which always takes longer than I expect). But after that I’ll need testers. So if you’re interested in testing this game and have an Android phone, submit your email on this form, and I’ll send you an email.