I’m still trying to understand the audience of my BotSumo game, as analytics for apps don’t seem to have the detail about the type of audience as we’re permitted with web analytics. From what I’ve gathered, most of the players are young, and I’m gathering that from user reviews saying they enjoy to play at school, or play with siblings. Continue reading Making money from BotSumo without being evil
Edit – This is an old post now and all the promo codes have been used.
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
I’ve just finished and uploaded a new level to BotSumo, which adds a bit more peril than ever before. Continue reading New BotSumo level: All falling apart…
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below:
One of the problems I realised about adding the CogBots to BotSumo, was that they’re overpowered. The spinning cog around them pushes opponents back, meaning it can be difficult to defeat them if you’ve chosen one of the earlier bots. Continue reading New BotSumo shield update, & new level
Here’s a new bot that will soon join the dastardly ranks in BotSumo:
Here’s a video of these CogBots in action:
These new bots have now been released!
I’ve added a new robot to BotSumo, my most popular game on the Google Play Store so far, which has been downloaded 35,000 times so far. Continue reading New version of BotSumo – New robot
Sometimes I wonder if making games for a hobby is pointless, but then something happens and it makes me excited again. That happened yesterday when I discovered this video of some French kids playing my BotSumo game (on Android). Continue reading I found these videos of people playing my BotSumo game
Yesterday I caught my PC trying to upgrade to Windows 10, and I quickly put a stop to it. Windows has been threatening this for a while, and I saw Helen’s laptop take several hours to upgrade, on a day she needed to do work.
The biggest reason I stopped it though was because it’ll make my 3Ds Max useless. I have a trusty version from 2010 that is essential for optimising and rendering assets for my games. Continue reading Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless