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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
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Random Web dev/UX Posts

  • How I write CSS (March 2016)
  • Added interactivity to my SVG animation
  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!

Random Web Dev Posts

  • Why splash pages suck
  • The difference between expoting SVG from Adobe animate and Illustrator
  • Working with modular “local” styles in ReactJS

Random Game Dev Posts

  • The best reviews of my BotSumo game
  • So, Glob is on the Google Play Store! Download it now for no reason
  • How to upload a game to the Google Play Store (in pictures)

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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