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David Ball's blog

Procrastinator of many things

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  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
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Random Web dev/UX Posts

  • There’s a word in computing for saving something, & that word is “save” – except in nano, obviously
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Random Web Dev Posts

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Random Game Dev Posts

  • “Astro-potatoes”
  • I’ve launched a new 2-player game called “Chicken Fokkers”
  • Experiment with adding WebGL from Unity into WordPress

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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