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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Should generated CSS be included in a repo? – I say yes
  • The internet, a living graveyard
  • Dragging a file to applications to install on Mac is a great paradigm, but baffling the first time you do it

Random Web Dev Posts

  • Keeping CSS classes together by usage
  • I use BEM – A good clear naming convention
  • Added interactivity to my SVG animation

Random Game Dev Posts

  • So, Glob is on the Google Play Store! Download it now for no reason
  • First playable demo of Escape the Sector
  • How to redeem a Google Play promo code for BotSumo: Battle Arena

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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