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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • My favourite CSS comment style
  • Subtle parallax effect on scroll – client website
  • All media queries in one place? That’ll be confusing surely?

Random Web Dev Posts

  • Optimising my clouds CSS animation
  • The difference between expoting SVG from Adobe animate and Illustrator
  • Adding to Bootstrap’s breakpoints variables

Random Game Dev Posts

  • New version of BotSumo – New robot
  • While the world seems obsessed with Pokémon Go – I have created Fakémon!
  • So I’m uploading something to the Google Play store

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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