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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Looking for a new best CMS
  • Added interactivity to my SVG animation
  • Some awful #darkpatterns

Random Web Dev Posts

  • My CSS layout – group by component, not by screen-size
  • SCSS boilerplate with Bootstrap baked in
  • My opinions on using or not using Bootstrap

Random Game Dev Posts

  • Particles in Unity appearing in front of mesh
  • BotSumo was voted best app of 2016 in its category & I didn’t even notice
  • Escape the Sector is now published for Android!

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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