Skip to content

David Ball's blog

Procrastinator of many things

  • Twitter
  • Facebook
  • Instagram
  • Email

Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

Subscribe to Blog via Email

Random Web dev/UX Posts

  • Leaving Silktide
  • I admire this guy for not using a preprocessor, but I just couldn’t
  • Things I discovered about Unity as a web developer

Random Web Dev Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • 4 examples of CSS being weird
  • How I write CSS (March 2016)

Random Game Dev Posts

  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd
  • First playable demo of Escape the Sector
  • Experiment with adding WebGL from Unity into WordPress

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
Proudly powered by WordPress