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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • jQuery – check if an element contains element
  • Devices in Browserstack are as factory defaults, without latest updates
  • Adding to Bootstrap’s breakpoints variables

Random Web Dev Posts

  • My opinions on using or not using Bootstrap
  • Should generated CSS be included in a repo? – I say yes
  • My favourite CSS comment style

Random Game Dev Posts

  • My 1st & 2nd games built in Unity
  • Game progress – Escape the sector
  • I found these videos of people playing my BotSumo game

Tag: MagicaVoxel

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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