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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • WordPress have ditched the title tag in links
  • Devices in Browserstack are as factory defaults, without latest updates
  • How I’d make English better

Random Web Dev Posts

  • My favourite CSS comment style
  • Working with modular “local” styles in ReactJS
  • Optimising my clouds CSS animation

Random Game Dev Posts

  • I’ve launched a new 2-player game called “Chicken Fokkers”
  • “Escape the sector” loading woes
  • The 1st review of Mega turd

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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