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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • Don’t do “skip to content” links wrong
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Random Web Dev Posts

  • How I write CSS (March 2016)
  • Don’t do “skip to content” links wrong
  • Don’t scrimp on classes if it means making convoluted CSS

Random Game Dev Posts

  • Exporting a sprite sheet from Flash into Unity animation
  • Things I discovered about Unity as a web developer
  • New feature for BotSumo: Unexpected Airstrikes

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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