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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Keeping CSS classes together by usage
  • 4 examples of CSS being weird
  • I admire this guy for not using a preprocessor, but I just couldn’t

Random Web Dev Posts

  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!
  • Don’t do “skip to content” links wrong
  • Adding new breakpoints to Foundation’s XY grid

Random Game Dev Posts

  • I found these videos of people playing my BotSumo game
  • Game progress – Escape the sector maps
  • New playable bot added to BotSumo

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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