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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • I think Mac should abandon the menu bar at the top of the screen
  • That time I uploaded a fictional criminal to a client’s website

Random Web Dev Posts

  • Things I’ve worked on in 2018
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • Adding new breakpoints to Foundation’s XY grid

Random Game Dev Posts

  • I found these videos of people playing my BotSumo game
  • My problems with percentage layouts in Unity
  • My 1st & 2nd games built in Unity

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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