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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Should generated CSS be included in a repo? – I say yes
  • I’ve discovered the ampersand selector in SASS & now I’m using it everywhere!
  • Why splash pages suck

Random Web Dev Posts

  • Forcing a div to retain aspect ratio, but also expand if there’s more content
  • I use BEM – A good clear naming convention
  • The difference between <a> and <button> elements

Random Game Dev Posts

  • My adventure getting an Apple developer account – trying to get a Bundle ID
  • New BotSumo level: All falling apart…
  • How to upload a game to the Google Play Store (in pictures)

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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