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Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
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Random Web dev/UX Posts

  • I admire this guy for not using a preprocessor, but I just couldn’t
  • My favourite CSS comment style
  • The difference between <a> and <button> elements

Random Web Dev Posts

  • The difference between <a> and <button> elements
  • Get seen by more people: why accessibility is key
  • That time I uploaded a fictional criminal to a client’s website

Random Game Dev Posts

  • Maths problems are the worst, and how I added a pointer arrow to a moving target
  • Version 1.0.2 of mega turd
  • Game progress – Escape the sector

Tag: VoxelArt

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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