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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Things I’ve worked on in 2018
  • How long before we get cool curved desktop screens like this one from Black Mirror?
  • Added interactivity to my SVG animation

Random Web Dev Posts

  • The difference between expoting SVG from Adobe animate and Illustrator
  • Working with modular “local” styles in ReactJS
  • Should generated CSS be included in a repo? – I say yes

Random Game Dev Posts

  • Working again on that WW1 biplane game with the silly name
  • New BotSumo bots
  • Maths problems are the worst, and how I added a pointer arrow to a moving target

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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