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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Mystery meat & hidden salad
  • 6 reasons why I still prefer Bootstrap to Foundation
  • Some awful #darkpatterns

Random Web Dev Posts

  • Neat ways to write BEM without being verbose
  • WordPress have ditched the title tag in links
  • Don’t scrimp on classes if it means making convoluted CSS

Random Game Dev Posts

  • Creating a level select screen
  • I’ve finished a game but too embarrassed to show it anyone because it’s about a giant turd
  • Particles in Unity appearing in front of mesh

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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