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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • Why splash pages suck
  • Transitioning the colour of an SVG image
  • Added interactivity to my SVG animation

Random Web Dev Posts

  • Looking for a new best CMS
  • A vertical-align mixin that changed my life
  • Leaving Silktide

Random Game Dev Posts

  • Debrief of my “Escape the sector” game project
  • So, Glob is on the Google Play Store! Download it now for no reason
  • New BotSumo bot: CogBot

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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