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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • Why you shouldn’t use tables for layout. Ever.
  • Neat ways to write BEM without being verbose

Random Web Dev Posts

  • Why splash pages suck
  • A vertical-align mixin that changed my life
  • What should my website’s bounce rate be?

Random Game Dev Posts

  • Escape the Sector is now published for Android!
  • BotSumo now available on Kindle Fire
  • So I’m uploading something to the Google Play store

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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