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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • 4 examples of CSS being weird
  • jQuery – check if an element contains element
  • Why splash pages suck

Random Web Dev Posts

  • My current projects – May 2016
  • Adding new breakpoints to Foundation’s XY grid
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about

Random Game Dev Posts

  • Escape the sector update – playable ships are here!
  • First playable demo of Escape the Sector
  • My BotSumo game is now on the Android store

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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