Skip to content

David Ball's blog

Procrastinator of many things

  • Twitter
  • Facebook
  • Instagram
  • Email

Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

Subscribe to Blog via Email

Random Web dev/UX Posts

  • jQuery – check if an element contains element
  • Editing websites has never been more time-consuming
  • WordPress have ditched the title tag in links

Random Web Dev Posts

  • Working with modular “local” styles in ReactJS
  • I’ve been using Protoshare – a reasonably good wireframing tool that nobody seems to be talking about
  • Don’t scrimp on classes if it means making convoluted CSS

Random Game Dev Posts

  • Game progress – Escape the sector
  • “Escape the sector” loading woes
  • Some new spaceships

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
Proudly powered by WordPress