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David Ball's blog

Procrastinator of many things

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Recent Posts

  • Things I’ve worked on in 2018
  • Working again on that WW1 biplane game with the silly name
  • BotSumo now available on Kindle Fire
  • CSS tricks that I keep having to remind myself about
  • BotSumo is now available on iPhone

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Random Web dev/UX Posts

  • How long before we get cool curved desktop screens like this one from Black Mirror?
  • Why you shouldn’t use tables for layout. Ever.
  • Some awful #darkpatterns

Random Web Dev Posts

  • Editing websites has never been more time-consuming
  • Don’t scrimp on classes if it means making convoluted CSS
  • CSS tricks that I keep having to remind myself about

Random Game Dev Posts

  • I found these videos of people playing my BotSumo game
  • Game progress – Escape the sector
  • BotSumo game almost finished!

Galleries

A busy voxel spaceport – MagicaVoxel model

A busy voxel spaceport – MagicaVoxel model

I made this today, not really for any reason, but I found it therapeutic.

Full asteroid

Also, I love how nice MagicaVoxel makes it look with very little effort. If only it was as easy to replicate this look in Unity (something I’ve been trying with Escape Vector and Escape the Sector). Continue reading A busy voxel spaceport – MagicaVoxel model

Format GalleryPosted on June 9, 2016June 9, 2016Categories UncategorizedTags 3D, MagicaVoxel, VoxelArt
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