I’m doing a test. Below is a WebGL application created in Unity, and added here to WordPress. Continue reading Experiment with adding WebGL from Unity into WordPress
Category: Game dev
How to upload a game to the Google Play Store (in pictures)
I just wanted to create this quick reference guide for how to upload an Android game (mine’s a Unity game, but I suppose any .apk file will be the same) to the Google Play Console. Mostly because it’s easy once you’re used to it, but as a beginner it’s not straightforward, and I’m worried that at some point I’ll forget how it all works 😛 Continue reading How to upload a game to the Google Play Store (in pictures)
Christmas version of BotSumo
After a decline in installs halfway through this year, installations for BotSumo are on the rise again. I’m actually not sure why, but it looks like it’s heading towards a 2nd peak. Continue reading Christmas version of BotSumo
I’ve launched a new 2-player game called “Chicken Fokkers”
So I’ve made another game. This one has an awesome title that definitely came first. Chicken Fokkers is out now, and you can download it for Android here:
https://play.google.com/store/apps/details?id=com.DavidDickBall.ChickenFokkers&hl=en
Here’s a promo video I created for the launch:
Continue reading I’ve launched a new 2-player game called “Chicken Fokkers”
Solburn Cluster project
So I’ve been working on a new(ish) project which for now I’ve been calling “The Solburn Cluster”, and right now it’s a collection of unconnected modules and assets that I’ve created in Unity, ready at some point to be formed into a game – or many games. But right now I’m sort of working without and end goal, creating things that I think I’ll need. Continue reading Solburn Cluster project
“Astro-potatoes”
I recently created a game for my brother’s birthday, not really meant for anyone else to see it but him. I spent a lot of time on the 2D assets, intending to use them on my next game project. Continue reading “Astro-potatoes”
A BotSumo valentine
I quite like recognising special events through my projects. The OngoingWorlds logo switches to wearing a Santa hat at Christmas, and holds a pumpkin at Halloween.
I created this animation for BotSumo for Valentines day!
SMASH!!!
How to redeem a Google Play promo code for BotSumo: Battle Arena
Edit – This is an old post now and all the promo codes have been used.Â
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
New BotSumo level: All falling apart…
I’ve just finished and uploaded a new level to BotSumo, which adds a bit more peril than ever before. Continue reading New BotSumo level: All falling apart…
Introducing new BotSumo: Battle Arena
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below: