I quite like recognising special events through my projects. The OngoingWorlds logo switches to wearing a Santa hat at Christmas, and holds a pumpkin at Halloween.
I created this animation for BotSumo for Valentines day!
Edit – This is an old post now and all the promo codes have been used.
So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena
I’ve just finished and uploaded a new level to BotSumo, which adds a bit more peril than ever before. Continue reading New BotSumo level: All falling apart…
I’ve released a new version of BotSumo, which is a paid version with no adverts, which means all bots are unlocked right from the start, like the CogBot – as seen below:
One of the problems I realised about adding the CogBots to BotSumo, was that they’re overpowered. The spinning cog around them pushes opponents back, meaning it can be difficult to defeat them if you’ve chosen one of the earlier bots. Continue reading New BotSumo shield update, & new level
Here’s a new bot that will soon join the dastardly ranks in BotSumo:
Here’s a video of these CogBots in action:
These new bots have now been released!
I’ve added a new robot to BotSumo, my most popular game on the Google Play Store so far, which has been downloaded 35,000 times so far. Continue reading New version of BotSumo – New robot
I posted a while ago saying that new playable ships are coming, and I’ve finally got it finished! Also there’s a new level, new obstacles, and minor updates to the other levels. Get it on Android here, or in your browser here. Continue reading Escape the sector update – playable ships are here!
I saw recently that the indie developer of Victory lane racing posted the amount he’s getting on adverts for his app (see below), it’s about $1.50 for 1000x ad views.
This has got me thinking about the games that I make, and whether I should go down this path. Continue reading Is $1.50 for 1000 ad views worth it?
I’ve been working on adding different playable spaceships to Escape the Sector, but I’ve noticed this curious feature in Unity (I thought it was a bug at first!).
Watch this video:
Even though these 3 ships all have the same mass, angular velocity, drag and the same force is being applied, they turn at different rates because they have different sized colliders.
I assume this is normal, but it’s going to make it quite difficult to get the turning speed the same on them all without a lot of tweaking!