Not incredibly exciting news, but a chance to show some screenshots of progress nontheless…
I thought Escape the Sector (for Android) needed some better instruction, specially on the later levels where it’s unclear which direction you need to go. I was going to leave it so the players can explore the level, and learn the direction through the maze, but it seemed to frustrate some people – probably because lots of red boxy cliffs look identical!
So I’ve added some signage, pointing to the exit.
As well as some new animated signs with the message to “Evacuate Evacuate”!
I’ve also created some new playable ships – so that I can create a player select screen.
Probably not quite as cool as the ships created by Dave Bisseg (see those here), which I’ll also add, but I just enjoy creating new ships in this boxy, voxel style!
I’m not done with Escape the Sector yet (which I released on the Google Play store in July). I toyed with leaving it a bit, and moving to another project, but I’ve been encouraged by a 3D artist called Dave Bisseg who contacted me after I posted screenshots on a Facebook group for Indie developers, and has created some new ships, which perfectly fit the blocky, voxel style of what I’ve already created.
For comparison and to show what a great job he’s done at matching the style, here’s one of my large ships (originally made for the abandoned Escape Vector project).
Ok, this might not be of much interest to anyone other than me, but as I’ve been writing other stuff about my game here, it seems like a good place to put it. So I’ve spent a long time on Escape the sector, which is unfortunate because if you actually play it all the way through, 6 levels lasting 2 minutes it’ll only take you 12 minutes. I feel like the effort / play ratio is way off! 😛
Many people at the time of writing seem obsessed with the AR game Pokémon Go – where you have to walk around the real world to find monsters to catch.
My facebook and Twitter feed this week has been full of people telling me what creatures they’d caught, and I thought it’d be fun to invent my own silly Pokémon names, and post responses saying things like “Oh but have you caught a Spruedongle yet? I have!” and see if people wonder where I’m finding these super rare Pokemon that don’t exist in any guide.
Then I thought of creating a game using Textadventures.co.uk, which I’ve dabbled with before, to make something resembling the actual game – where the player ambles about and collects creatures. I know it’s pointless, but if you think about it, so is the real thing.
So Fakémon was born! Gotta collect them all, for no reason.