New signs in Escape the Sector – Billboards in space!

Not incredibly exciting news, but a chance to show some screenshots of progress nontheless…

I thought Escape the Sector (for Android) needed some better instruction, specially on the later levels where it’s unclear which direction you need to go. I was going to leave it so the players can explore the level, and learn the direction through the maze, but it seemed to frustrate some people – probably because lots of red boxy cliffs look identical!

So I’ve added some signage, pointing to the exit.

sign pointing to exit

As well as some new animated signs with the message to “Evacuate Evacuate”!

space billboard saying "evacuate"

sign saying escape immediately

I’ve also created some new playable ships – so that I can create a player select screen.

Voxel spaceship Voxel spaceship

Probably not quite as cool as the ships created by Dave Bisseg (see those here), which I’ll also add, but I just enjoy creating new ships in this boxy, voxel style!

Some more things to add to Escape the Sector…

I’m not done with Escape the Sector yet (which I released on the Google Play store in July). I toyed with leaving it a bit, and moving to another project, but I’ve been encouraged by a 3D artist called Dave Bisseg who contacted me after I posted screenshots on a Facebook group for Indie developers, and has created some new ships, which perfectly fit the blocky, voxel style of what I’ve already created.

For comparison and to show what a great job he’s done at matching the style, here’s one of my large ships (originally made for the abandoned Escape Vector project).

Debrief of my “Escape the sector” game project

Ok, this might not be of much interest to anyone other than me, but as I’ve been writing other stuff about my game here, it seems like a good place to put it. So I’ve spent a long time on Escape the sector, which is unfortunate because if you actually play it all the way through, 6 levels lasting 2 minutes it’ll only take you 12 minutes. I feel like the effort / play ratio is way off! 😛

Download Escape the sector for Android here

So, things I learned for this project: Continue reading Debrief of my “Escape the sector” game project

Escape the Sector is now published for Android!

My Unity game Escape the Sector is available for Android, you can get it on the Google Play store here:

https://play.google.com/store/apps/details?id=com.DavidDickBall.EscapeTheSector

This one took me quite a while, you can see my development process here. Here’s some screenshots and a video:

escape the sector screenshot

If you’d like to be notified when I make updates for the game (I’ve got a few planned – and all suggestions welcome!) follow me on Twitter @davidonionball

While the world seems obsessed with Pokémon Go – I have created Fakémon!

Many people at the time of writing seem obsessed with the AR game Pokémon Go – where you have to walk around the real world to find monsters to catch.

My facebook and Twitter feed this week has been full of people telling me what creatures they’d caught, and I thought it’d be fun to invent my own silly Pokémon names, and post responses saying things like “Oh but have you caught a Spruedongle yet? I have!” and see if people wonder where I’m finding these super rare Pokemon that don’t exist in any guide.

Then I thought of creating a game using Textadventures.co.uk, which I’ve dabbled with before, to make something resembling the actual game – where the player ambles about and collects creatures. I know it’s pointless, but if you think about it, so is the real thing.

So Fakémon was born! Gotta collect them all, for no reason.

Click here to play it!