How to redeem a Google Play promo code for BotSumo: Battle Arena

Edit – This is an old post now and all the promo codes have been used. 

So I’ve now got a version of BotSumo which doesn’t have ads (I wrote about it here), and has new levels. This version costs £0.80 / $0.99, but I’ve figured out that I can give out promo codes which allow you to download this for free. Continue reading How to redeem a Google Play promo code for BotSumo: Battle Arena

Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless

Windows 10 upgrade bear memeYesterday I caught my PC trying to upgrade to Windows 10, and I quickly put a stop to it. Windows has been threatening this for a while, and I saw Helen’s laptop take several hours to upgrade, on a day she needed to do work.

The biggest reason I stopped it though was because it’ll make my 3Ds Max useless. I have a trusty version from 2010 that is essential for optimising and rendering assets for my games. Continue reading Putting some 3D assets onto Turbosquid before the Windows 10 upgrade makes my PC useless

The best reviews of my BotSumo game

My game BotSumo that I made for Android has been on the Android Play store since January, and has been downloaded now over 12,000 times. Most of those people downloading were from the US, which was to be expected, but weirdly it found secondary audiences in Russia and Brazil, despite not being translated into their native languages.

Graph of total installs by country over time Continue reading The best reviews of my BotSumo game

My BotSumo game is now on the Android store

The simple & quite mediocre Android game (I’ve written about it before, here) is now on the Google play store. To download the game, go here:

https://play.google.com/store/apps/details?id=com.DavidDickBall.RoboSumo

It would be so great if you could please rate it, and leave a comment. If you find a bug or have a suggestion, leave that in the comments too – or tweet me @davidonionball.

Here’s a gameplay video!

The controls are dead simple, you have one button to drive the character forward. It spins by default, so it’s about timing. There’s an on-screen button for 2 players, the idea is you grab a friend and play using the same screen, just like the Microbattles Android games.

It’s only available on Android?

Yes, I’m going to only make games for Android whilst I’m doing it as a hobby, as it costs money for a licence to publish to the Apple App store. And if I’m not making any money out of this hobby, there’s not much point!

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