Forget Pokemon Go, we played the best augmented reality game in Italy

Everyone (including me) seemed to get hooked on Pokemon Go this year, when it first came out. Several of us at work would go for a walk, and collect Pokemon along the way, and it was amazing to see many others doing the same, young and old.

At the height of this fashion, we went for a holiday to Venice, and I swapped one augmented reality game for another, one which really made the trip.  Continue reading Forget Pokemon Go, we played the best augmented reality game in Italy

Different-sized colliders in Unity change the angular velocity

I’ve been working on adding different playable spaceships to Escape the Sector, but I’ve noticed this curious feature in Unity (I thought it was a bug at first!).

Watch this video:

Even though these 3 ships all have the same mass, angular velocity, drag and the same force is being applied, they turn at different rates because they have different sized colliders.

I assume this is normal, but it’s going to make it quite difficult to get the turning speed the same on them all without a lot of tweaking!