Omg it’s been so long since I’ve written an article like this. The last was May 2016, and the one before that was September 2015, (if you don’t count the article about things I learned in 2016). Continue reading Things I’ve worked on in 2018
Working again on that WW1 biplane game with the silly name
I’ve recently started volunteering at a CodeClub, which is a 1 hour session for kids to encourage them to do coding. They sit and work through some worksheets and create a game in Scratch. Continue reading Working again on that WW1 biplane game with the silly name
BotSumo now available on Kindle Fire
Kindle Fires are just another type of Android tablet, but come preinstalled with an app store different to Google Play, they encourage the use of the Amazon App Store. It’s less popular, but as my game already worked for Android, it seemed like an easy opportunity. Continue reading BotSumo now available on Kindle Fire
CSS tricks that I keep having to remind myself about
I work with HTML & CSS daily, creating and amending websites. CSS gets a lot of hate from developers who don’t understand it, although imo it’s a very decent solution. However there are some things that catch me out & I’ve written down some solution here for future reference. I’ll probably add to this list over time. Continue reading CSS tricks that I keep having to remind myself about
BotSumo is now available on iPhone
I finally got my BotSumo game approved for the Apple app store! Continue reading BotSumo is now available on iPhone
New playable bot added to BotSumo
So I added 2 new bots to BotSumo, the first one I had a little bit of help from my friends on Facebook, helping me choose which of these 2 looked best:
The result was like 99.9% in favour of the one with eyes. Continue reading New playable bot added to BotSumo
I finally pressed the “upload to app store” button
I’ve been having a right mare lately trying to get my BotSumo game to work on iPhones.
It’s been one of those journeys, like climbing a mountain looking back, thinking – was it really that difficult? From the vantage point of the end of the process, it doesn’t look that bad. But on the way up it’s difficult to even see where the next step is. Continue reading I finally pressed the “upload to app store” button
My adventure getting an Apple developer account – trying to get a Bundle ID
So I’m calling this part of my journey to publish BotSumo on iOS an “adventure”, because “annoyance” sounded too negative. It sort of was an adventure, because it was a journey of twists and turns, pitfalls, and irritations to overcome. Continue reading My adventure getting an Apple developer account – trying to get a Bundle ID
Added interactivity to my SVG animation
I’ve been doing some more simple experiments with SVG animation using GSAP, and amended my chicken-in-a-fokker scene on Codepen that I wrote about in the last article. Continue reading Added interactivity to my SVG animation
Subtle parallax effect on scroll – client website
I worked on a new website recently that uses a subtle parallax scroll effect on the homepage, so I wanted to briefly explain how the effect was achieved. Continue reading Subtle parallax effect on scroll – client website