Everyone (including me) seemed to get hooked on Pokemon Go this year, when it first came out. Several of us at work would go for a walk, and collect Pokemon along the way, and it was amazing to see many others doing the same, young and old.
Not incredibly exciting news, but a chance to show some screenshots of progress nontheless…
I thought Escape the Sector (for Android) needed some better instruction, specially on the later levels where it’s unclear which direction you need to go. I was going to leave it so the players can explore the level, and learn the direction through the maze, but it seemed to frustrate some people – probably because lots of red boxy cliffs look identical!
So I’ve added some signage, pointing to the exit.
As well as some new animated signs with the message to “Evacuate Evacuate”!
I’ve also created some new playable ships – so that I can create a player select screen.
Probably not quite as cool as the ships created by Dave Bisseg (see those here), which I’ll also add, but I just enjoy creating new ships in this boxy, voxel style!
I’m not done with Escape the Sector yet (which I released on the Google Play store in July). I toyed with leaving it a bit, and moving to another project, but I’ve been encouraged by a 3D artist called Dave Bisseg who contacted me after I posted screenshots on a Facebook group for Indie developers, and has created some new ships, which perfectly fit the blocky, voxel style of what I’ve already created.
For comparison and to show what a great job he’s done at matching the style, here’s one of my large ships (originally made for the abandoned Escape Vector project).