Omg it’s been so long since I’ve written an article like this. The last was May 2016, and the one before that was September 2015, (if you don’t count the article about things I learned in 2016). Continue reading Things I’ve worked on in 2018
Category: Game dev
Working again on that WW1 biplane game with the silly name
I’ve recently started volunteering at a CodeClub, which is a 1 hour session for kids to encourage them to do coding. They sit and work through some worksheets and create a game in Scratch. Continue reading Working again on that WW1 biplane game with the silly name
BotSumo now available on Kindle Fire
Kindle Fires are just another type of Android tablet, but come preinstalled with an app store different to Google Play, they encourage the use of the Amazon App Store. It’s less popular, but as my game already worked for Android, it seemed like an easy opportunity. Continue reading BotSumo now available on Kindle Fire
BotSumo is now available on iPhone
I finally got my BotSumo game approved for the Apple app store! Continue reading BotSumo is now available on iPhone
New playable bot added to BotSumo
So I added 2 new bots to BotSumo, the first one I had a little bit of help from my friends on Facebook, helping me choose which of these 2 looked best:
The result was like 99.9% in favour of the one with eyes. Continue reading New playable bot added to BotSumo
I finally pressed the “upload to app store” button
I’ve been having a right mare lately trying to get my BotSumo game to work on iPhones.
It’s been one of those journeys, like climbing a mountain looking back, thinking – was it really that difficult? From the vantage point of the end of the process, it doesn’t look that bad. But on the way up it’s difficult to even see where the next step is. Continue reading I finally pressed the “upload to app store” button
My adventure getting an Apple developer account – trying to get a Bundle ID
So I’m calling this part of my journey to publish BotSumo on iOS an “adventure”, because “annoyance” sounded too negative. It sort of was an adventure, because it was a journey of twists and turns, pitfalls, and irritations to overcome. Continue reading My adventure getting an Apple developer account – trying to get a Bundle ID
New feature for BotSumo: Unexpected Airstrikes
Three new things to report on BotSumo (which you can download here), as well as some videos of kids playing it, and the stats from Christmas. Continue reading New feature for BotSumo: Unexpected Airstrikes
BotSumo was voted best app of 2016 in its category & I didn’t even notice
Okay so I only just noticed when SlideDB emailed about voting for 2016’s best app of the year, that my BotSumo game actually won the best in the “Party” genre in 2016. Continue reading BotSumo was voted best app of 2016 in its category & I didn’t even notice
New BotSumo bots
I’ve added a new robot to my BotSumo game (available here on Android). This one known as “project pooper” (to nobody except me and my codebase!) this is a rectangular droid that has the ability to catapult his enemy into the air with a few dropped bombs. Continue reading New BotSumo bots